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Cheats > Rome: Total War - Barbarian Invasion


Zobrazení: 54144
Klávesom [~] alebo [`] zapni konzolu a zadávaj nasledujúce kódy:

<kód> ?                - zobrazí help k danému kódu
gamestop               - jednotky o 10% lacnejšie (len v campaign móde)
bestbuy                - jednotky o 10% lacnejšie (len v campaign móde)
oliphaunt              - slony o 40% väčšie (len v campaign móde)
jericho                - steny padnú pri obkľúčení (len v Battle map móde)
add_money #            - pridá # peňazí
add_population Y X     - zvýši populáciu (Y - meno mesta, X - množstvo)
auto_win attacker      - útočník automaticky vyhrá nasledujúci automatický boj
auto_win defender      - obranca automaticky vyhrá nasledujúci automatický boj
toggle_fow             - prepne hmlu
move_character Z X,Y   - presunie postavu Z, na súradnice mesta X,Y
invulnerable_general X - generál bude nezraniteľný v boji, X = meno
date <rok>             - zmena dátumu
kill_character X       - zabije postavu, X = meno
season summer          - zmena ročného obdobia na leto
season winter          - zmena ročného obdobia na zimu
capture_settlement X   - ovládnutie mesta, X = meno mesta
toggle_tow             - prepínanie zobrazenia okienok
toggle_restrictcam     - prepínanie obmedzení kamery
process_cq X           - * dokončí všetky budovy v konštrukcii, X = mesto
process_rq X           - * dokončí všetky vojenské jednotky, X = mesto
show_cursorstat        - zobrazí pozíciu korzoru a ID regiónu
list_traits            - zoznam všetkých traits

force_diplomacy <accept/decline/off> - protivník príjme/odmietne diplomatický návrh
create_unit <settlement/character> <unitID> <#> <exp/armor/weapon> - vytvorí jednotku
give_trait <character> <trait> <#> - Give character the trait at indicated level
give_trait_points <character> <trait> <#> - Give points for indicated character's
                                            trait

give_ancillary <character> <ancillary> - Give character an ancillary
character_reset             - Reset character to start of turn settings
toggle_terrain              - Toggle the terrain to display various data sets;
                              no parameter resets to normal
give_trait_points           - Give character points for trait
list_ancillaries            - List all available ancillaries
mp <value>                  - Give the character movement points
list_characters             - List all characters in the world or those belonging
                              to a faction
show_landings               - Show landing positions available to the AI from
                              a given region; default hides them
filter_coastlines           - Apply filter to world map coastlines
toggle_coastlines           - Toggle strategy map coastline display
set_building_health <value> - Set health of building of the specified type in
                              a settlement
ai_turn_speed <value>       - Set maximum speed of turn processing during AI round
amdb_min <value>            - Set aerial map overlay depth bias for minimum zoom
amdb_max <value>            - Set aerial map overlay depth bias for maximum zoom
amdb_offset <value>         - Set aerial map overlay offset towards camera
zoom <value>                - Zoom to specified aerial map zoom
set_ranking_interval <#>    - Set denominator of the faction ranking graph interval
                              (calculated as number_of_turns divided by denominator);
                              if 0, then denominator will be set to number_of_turns
                              for an interval of 1
regenerate_radar            - Regenerate radar
adjust_sea_bed <value>      - Adjust sea bed to specified height
reload_shaders              - Reload all vertex shaders
reload_textures             - Reload all textures
toggle_game_update <mt|toggle|reload|int> - Fire
toggle_perfect_spy          - Toggle everyone's spying ability to perfect and
                              infinite range
building_debug              - Toggle building debug mode
reset_display               - Force display reset cycle
toggle_underlay             - Toggle underlay
toggle_overlay              - Toggle overlay
diplomatic_stance <value>   - Set diplomatic stance between the two factions
test_ancillary_localisation - Add all ancillary to the character info display
perf_times                  - Toggle display of simple performance times of game
                              update vs. display
burn_piggies_burn           - Ignite all piggy winks
test_message                - Test the event message specified in
                              descr_event_enums.txt
show_terrain_lines          - Display defensive terrain features
message_collation_set       - Toggle message collation (sets all factions)
show_all_messages           - Toggle show all messages to all factions
clear_messages              - Clear all stacked messages
reapply_rigid_model_influence - ???
toggle_flowing_water        - Toggle display of campaign map flowing water
nw_stats                    - Toggle display of network stats
toggle_pr                   - Toggle pr mode
list_units                  - zoznam všetkých jednotiek v armáde
victory                     - Show victory message for faction for short or long
                              campaign
trigger_advice              - Trigger advice
damage_wall <none|gate|breach> - Damage wall of settlement
test_victory_scroll         - Open victory scroll declaring that the given faction
                              is the victor
upgrade_effect              - Trigger unit upgrade effect
force_battle_victory        - Force local player's alliance to win the battle
force_battle_defeat         - Force local player's alliance to lose the battle
output_unit_positions <súbor> - Output positions of all units in the battle to
                              the specified file
show_battle_paths           - Show all valid processed paths in pathfinder
show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder
                              for specific unit given a unit ID
show_battle_street_plan     - Show the street plan for the settlement
show_battle_marker <value>  - Display a marker at x, y for t seconds
show_battle_circle <value>  - Display a circle at x, y of r radius for t seconds
kill_faction <value>        - Remove faction from the game
diplomacy_mission           - Create diplomacy mission
event <value>               - create event at position
control <value>             - Switch player control to specified faction; old
                              faction may not act correctly as AI faction
create_building <value>     - Create building of the specified type in a settlement
disable_ai                  - vypne AI
halt_ai <value>             - Halts turn sequence before the start of the specified
                              faction's turn (the current faction if no faction given)
run_ai                      - Restarts an AI turn sequence

* Tieto kódy môžeš použiť len jeden krát za hru. Ak ich budeš chcieť použiť znovu,
  musíš hru uložiť, skončiť, zapnúť a nahrať.
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